Tier One Troops | ||||
Troop Type | Mounted Dwarves | Dwarven Militia | Axe Throwers | Math |
Attack | 1 star | 1 star | 1 star | Lowest |
Life | 2 stars | 2 stars | 2 stars | Lowest |
Speed | 400 | 400 | 400 | Lowest |
Load | 50 | 50 | 50 | Higest |
Upkeep | 4 | 4 | 4 | 1 to 1 upkeep vs might ratio |
Might | 4 | 4 | 4 | |
Weak vs. | Foot | Ranged | Mounted | |
Strong vs. | Ranged | Mounted | Foot | |
Food | 150 | 150 | 150 | 37.5 per Might |
Wood | 100 | 200 | 50 | |
Stone | 55 | 110 | 220 | |
Ore | 200 | 50 | 100 | |
Population | 2 | 2 | 2 | 200% Might |
Tier Two Troops | ||||
Troop Type | Boar Riders | Dwarf Warriors | Siege Crossbows | Math |
Attack | 2 Stars | 2 Stars | 2 Stars | Middle |
Life | 4 Stars | 4 Stars | 4 Stars | Middle |
Speed | 600 | 600 | 600 | Middle |
Load | 40 | 40 | 40 | Middle |
Upkeep | 8 | 8 | 8 | 1 to 2 upkeep vs might ratio |
Might | 16 | 16 | 16 | |
Weak vs. | Foot | Ranged | Mounted | |
Strong vs. | Ranged | Mounted | Foot | |
Food | 300 | 300 | 300 | 18.75 per Might |
Wood | 200 | 400 | 100 | |
Stone | 110 | 220 | 440 | |
Ore | 400 | 100 | 200 | |
Population | 4 | 4 | 4 | 400% Might |
Tier Three Troops | ||||
Troop Type | Heavy Boar Riders | Battering Rams | Catapults | Math |
Attack | 4 Stars | 4 Stars | 4 Stars | Highest |
Life | 8 Stars | 8 Stars | 8 Stars | Highest |
Speed | 900 | 900 | 900 | Highest |
Load | 30 | 30 | 30 | Lowest |
Upkeep | 16 | 16 | 16 | 2 to 3 upkeep vs might ratio |
Might | 24 | 24 | 24 | |
Weak vs. | Foot | Ranged | Mounted | |
Strong vs. | Ranged | Mounted | Foot | |
Food | 600 | 600 | 600 | 25 per Might |
Wood | 400 | 800 | 200 | |
Stone | 220 | 440 | 880 | |
Ore | 800 | 200 | 400 | |
Population | 8 | 8 | 8 | 300% Might |
Iron Guard
Monday, January 14, 2013
Troop Cost by the Numbers
Thursday, January 3, 2013
Bubble Pop Method
When a player downloads HKoM-E for the first time they have to play through
the tutorial. Once they complete this their city is created on the
map. When created it is protected for seven days by a bubble. Once
this bubble pops after the time expires they are vulnerable to attack.
The problem is that some people do not return to their city after the tutorial
and the city goes dormant. These dormant cities retain their bubbles
until the creator of the city returns and logs in. If the owner never
does this then the problem persists that there are all these cites sitting
around the server that can't be attacked. The developers saw this as a
possibility so they built a way into the game that allowed us to pop those
bubbles to take their resources. Now I will share this method with all of
you reading this post!
Step 1- Go to your map and look at all the cities in your immediate area. You will notice that many of them have bubbles. Now click on one of them. Nine times out of ten the city you click on will be level 2 (this is the level that all cities are at when they are abandoned after the tutorial). Now write down the city's coordinates.
Step 2- Go to your Muster Point. Select [march troops]. The button to attack should be the default selection but if it is not make sure it is selected and enter your attack coordinates that you wrote down (verbatim) then hit [next]. Now select your Hero (the highest ranking one is always best so that he gets the experience) and hit [next]. Now select your troops to send (I always send them all) and make sure you have wagons to bring back all the loot; hit [next]. On the next screen you will be given the opportunity to bolster your attack with combat runes; either do this or not, then hit [attack].
If you did everything correct the screen will go to the Muster Point start screen and you will see that your troops are marching to the city in question. After the attack is successful you will get a mail message letting you know how the battle went and what was won. You will also see your troops returning from battle in the March tab. This can be done over and over again to as many bubbles you find. If you find some that do not pop just maintain those coordinates and try them again in a few days. Once you have popped all the bubbles around you, you can increase your search to outlying areas if you like or just use a relocation rune to try a different area...that’s what I do!
Thanks for reading everyone!
~Alexstrasia~
<[8')>
Step 1- Go to your map and look at all the cities in your immediate area. You will notice that many of them have bubbles. Now click on one of them. Nine times out of ten the city you click on will be level 2 (this is the level that all cities are at when they are abandoned after the tutorial). Now write down the city's coordinates.
Step 2- Go to your Muster Point. Select [march troops]. The button to attack should be the default selection but if it is not make sure it is selected and enter your attack coordinates that you wrote down (verbatim) then hit [next]. Now select your Hero (the highest ranking one is always best so that he gets the experience) and hit [next]. Now select your troops to send (I always send them all) and make sure you have wagons to bring back all the loot; hit [next]. On the next screen you will be given the opportunity to bolster your attack with combat runes; either do this or not, then hit [attack].
If you did everything correct the screen will go to the Muster Point start screen and you will see that your troops are marching to the city in question. After the attack is successful you will get a mail message letting you know how the battle went and what was won. You will also see your troops returning from battle in the March tab. This can be done over and over again to as many bubbles you find. If you find some that do not pop just maintain those coordinates and try them again in a few days. Once you have popped all the bubbles around you, you can increase your search to outlying areas if you like or just use a relocation rune to try a different area...that’s what I do!
Thanks for reading everyone!
~Alexstrasia~
<[8')>
Tax Rate
The tax rate effects the population of your city. If the tax rate of your city is too high the happiness goes down which affects the population pool that you can build troops from, gather resources, occupy buildings, etc.
Strategy 1- "Wide Open" This strategy allows you to always have the entirety of your population available at all times for any activity. Change your tax rate (in your Keep) to 0%. This will make your population rate 100% available due to the happiness being 100% also. This method is preferred by people that like to farm their gold from other players.
Strategy 2- "Balance" This method requires mathematical adjustments. Say you are using half of your population for the normal operation of your city. This in turn means that you have anywhere from 30-50% idle townspeople. Adjust your tax rate till the idle population is 5%. This should place your tax rate between 40-50%. Now you will maximise your gold earning while still being able to do normal activities. Be advised that as soon as you build more troops, upgrade a building, etc. you need to recheck your math to ensure you are not operating in a deficit.
Strategy 3- "Slave Driver" For a brief explosion of gold earnings you can change your tax rate to 100% and use an "Open the Gates" rune to handle the desertion of population. If you have more than one rune you can keep using them every hour till they run out. At this time you must lower your tax rate to at least the threshold of the "Balance" strategy to avoid further population losses. This should generate a good deal of gold very quickly but it requires the most supervision to ensure your city recovers.
Thanks for reading everyone!
~Alexstrasia~
<[8')>
Strategy 1- "Wide Open" This strategy allows you to always have the entirety of your population available at all times for any activity. Change your tax rate (in your Keep) to 0%. This will make your population rate 100% available due to the happiness being 100% also. This method is preferred by people that like to farm their gold from other players.
Strategy 2- "Balance" This method requires mathematical adjustments. Say you are using half of your population for the normal operation of your city. This in turn means that you have anywhere from 30-50% idle townspeople. Adjust your tax rate till the idle population is 5%. This should place your tax rate between 40-50%. Now you will maximise your gold earning while still being able to do normal activities. Be advised that as soon as you build more troops, upgrade a building, etc. you need to recheck your math to ensure you are not operating in a deficit.
Strategy 3- "Slave Driver" For a brief explosion of gold earnings you can change your tax rate to 100% and use an "Open the Gates" rune to handle the desertion of population. If you have more than one rune you can keep using them every hour till they run out. At this time you must lower your tax rate to at least the threshold of the "Balance" strategy to avoid further population losses. This should generate a good deal of gold very quickly but it requires the most supervision to ensure your city recovers.
Thanks for reading everyone!
~Alexstrasia~
<[8')>
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